![]() ![]() They make it closer to how the old ones were, but without a level-up system there’s no reason to fight anything past world one unless the enemy gets in your way, which does nothing but provide frustration to the player.Īlright. Not only that, but for the second time in a row, they don’t go back to basics. PMSS: Removes story, to the point where your arch nemesis provides no reason to dislike him other than “He is the plot boss” in a nearly plotless game. Most of us can agree that we would have preferred another with the same mechanics as the first two. SPM: They decided to change the gameplay, but kept a nice story with it. TTYD: A great sequel, improved on the mechanics and the story. PM64: The first one, it was excellent even though they were working from scratch. Let’s look at how the Paper Mario games have gone: The game starts off nice, but then it kind of gets dull, especially when you have a billion coins and fighting anything is pointless. In this one, they’re like “Nah bro, let’s do this instead.” I guess world 3 did something like this, but nothing else. ![]() In the other Paper Mario games, there was some story each and every world, usually incorporating the Partners. Honestly, Sticker Star kind of kept me hopeful until the end, but nothing happened. I always did like putting in little ideas, so I actually enjoyed it.” Instead, we looked at the characteristics of a portable game that can be played little by little in small pieces and packed in lots of little episodes and ideas. “I didn’t think we necessarily needed a lengthy story like in an RPG. Personally I think all we need is to have an objective to win the boss battle at the end of the game.” “I originally saw it in a way that’s similar to Miyamoto-san. A lot of people said that the ‘Flip’ move for switching between the 3D and 2D dimensions was fun.” “With regard to the story, we did a survey over the Super Paper Mario game in Club Nintendo, and not even 1 percent said the story was interesting. Miyamoto believed that the gameplay elements in Paper Mario: Sticker Star were what players really wanted. Kensuke Tanabe, software planning and development department for Paper Mario: Sticker Star on the Nintendo 3DS has revealed that Shigeru Miyamoto requested that story elements be removed from the game. ![]()
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